AI Insights · Timothy · October 2021
Top 5 First Person Games on Android in Sweden Q3 2021
A detailed look at the performance of the top 5 first-person games on the Android platform in Sweden during Q3 2021, including downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top five first-person games on the Android platform in Sweden. Here is a detailed analysis based on data from Sensor Tower.
Fishing Clash: Sport Simulator from Ten Square Games saw a fluctuating trend in its weekly revenue, peaking at around $10.3K in early July and maintaining a range between $6.4K and $10.1K throughout the quarter. Weekly downloads showed a significant drop from 1K in late July to just 174 by the end of September. Meanwhile, weekly active users started at 8.9K at the end of June, peaking at 10.3K mid-July, and then saw a gradual decline to 7.8K by the end of September.
Call of Duty: Mobile Season 8 by Activision Publishing, Inc. experienced a steady weekly revenue around $4.7K to $7.7K, peaking in late August. Downloads remained relatively stable, ranging from 471 to 757, with a notable increase towards the end of September. Active users saw a slight drop from 20.2K at the end of June to 17.2K by the end of September, with a brief peak of 18.5K in mid-September.
Minecraft from Mojang maintained a consistent weekly revenue, ranging from $5.2K to $6.4K. Downloads saw a gradual increase, peaking at 1.4K by the end of September. Active users demonstrated stability, starting at 72.3K at the end of June and ending at 80.4K by the end of September, with a few fluctuations in between.
Chapters: Interactive Stories by Crazy Maple Studio Dev had its weekly revenue fluctuating between $4.2K and $6.1K, peaking in late August. Downloads showed a steady decline from 320 at the end of June to just 93 by the end of September. Active users also declined from 2.8K to 1.8K over the same period.
Hunting Clash: Shooting Games from Ten Square Games displayed a decreasing trend in weekly revenue from $4.1K in late June to $2.4K by the end of September. Downloads showed a slight increase towards the end of the quarter, peaking at 739 in late September. Active users saw a steady rise from 847 in late June to 1.3K by the end of September.
For more detailed insights and data, visit Sensor Tower.